

This also turns most blocks on the map into projectiles, including power blocks, which finally gives us a reliable means of inflicting special effects like honey, bounce, or fire when we need to instead of gambling on a 30% chance for a critical hit. Where things get crazy is that instead of bouncing off allies or slide-tackling enemies like everyone else, when you move Donkey Kong on top of someone he’ll squash them into a ball, carry them around, and toss them as either a mode of transportation or a weapon. For starters, he has lots of strong conventional traits: he's a beefy tank who can absorb a lot of punishment so that he allies don’t have to, and his boomerang banana weapon can chain between multiple enemies if they’re lined up well (though it’s not terrific at telling you how to do this). Donkey Kong is uniquely powerful character who completely changes up your options.But Donkey Kong, in particular, is such a uniquely powerful character and works so differently from everyone else that he completely changes up your options. They make a good team, but being locked in like this sacrifices a lot of replayability potential since all you can really do is swap out your weapon bonuses instead of swapping out characters.

Every mission is played with the same three characters: Donkey Kong, Rabbid Cranky, and Rabbid Peach.
